Guides

Batteries and Flashlight in DONT LET HIM IN

Find cells, manage drain, flash windows to scare The Locust, read power usage, and know when to save charge versus spend it.

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Your flashlight is the tactical layer of DONT LET HIM IN by dilly dally games. Floodlights and house power create the lit zones The Locust will not breach; the flashlight is what you still have when a window needs a scare, a hallway goes black, or someone must run outside to restore a cable. Batteries are finite. Empty cells turn confident players into blind targets. This guide covers finding batteries, reading drain, flashing windows, advanced / shop flashlight upgrades seen in gameplay, power-usage HUD habits, and the save-versus-spend decisions that separate clean mornings from 3 AM remakes.

Read Power and Floodlights for the strategic light layer first. Use Controls if you still miss interact or toggle binds. Survival loop: How to Survive. Hides when charge and light both fail: Hiding Spots. Beginner frame: Getting Started. Mistakes that waste cells: Common Mistakes. Roles and ranking: Players, Tier List.

Why batteries exist

The place wants you to manage a portable light budget. House power and floodlights are your walls; the flashlight is your emergency tool. If you treat the beam like infinite night-vision, you will hit zero percent right when The Locust cuts power and you need an outdoor path. Support players who loot and hand off batteries early often decide whether a breaker run lives or dies.

Remember the core rule: The Locust does not breach lit areas. Your flashlight does not replace floodlights. It bridges the gaps when those walls flicker — and it can scare or repel pressure at a window when timed well.

Finding batteries around the house

Loot early. Walk rooms, counters, floors, and obvious prop clusters for battery pickups before the first serious panic. Call spawns on voice so two people do not strip the same shelf while another wing stays empty. Stage spare cells near:

  • The door you will use for outdoor cable / breaker work.
  • A central handoff point for the flashlight float.
  • Your default hide wing so a failed chase does not leave you dark forever.

Do not ignore ground batteries because you are “full enough” at 11 PM. Late night stacks failures. A second cell in a pocket is cheaper than a wipe.

Flashlight drain and discipline

Charge drains while the light is in active use. Holding the beam on empty halls for comfort is the most common waste. Discipline rules that work:

  • Off by default during calm, lit patrol.
  • On for a purposeful pulse at a pressured window.
  • On for short navigation bursts in true darkness.
  • On for outdoor repair paths with a plan to turn off when you re-enter lit space.
  • Off inside hides — lighting a closet announces you.

If your lobby has a visible charge readout, glance at it the same way you glance at floodlight status. Hitting single-digit percent before the hardest hour is a planning failure, not bad luck.

Flashing to scare The Locust at windows

When The Locust pressures a window, quick repeated flashes can scare or repel it and buy seal time. This is not a substitute for closing the pane and keeping floodlights alive — it is a burst tool. Best practice:

  1. Hear or see the window threat.
  2. Face the pane with enough charge reserved.
  3. Pulse the flashlight with intent (multiple quick flashes beat a lazy held beam).
  4. Close / secure the entry.
  5. Re-check other openings; scares on one side often pair with pressure elsewhere.

Burning your entire battery magazine on one early scare leaves you helpless for the outdoor run that usually follows a power cut. Coordinate: one player flashes while another prepares the interact close if prompts allow.

Advanced and shop flashlight upgrades

Gameplay sessions and lobby shops may offer flashlight upgrades or related gear improvements (stronger beam, better economy, or other quality-of-life bumps depending on what the current build exposes). Treat upgrades as force multipliers, not win buttons. An upgraded light with zero batteries still fails outdoors. If your group can shop early without abandoning window watch, do it — then return to seals. Never send the whole squad shopping while floodlights brown out.

Patch notes can change shop contents; verify what your build offers and track shifts on Updates. Do not invent upgrade names from other Roblox horrors.

Power usage HUD and house light

Watch the power usage / house power indicators the place gives you. Low or zero usage with stable floodlights is a healthy state; sudden collapses are emergencies. Flashlight batteries are separate from breaker health, but they interact in practice: when house power dies, flashlight demand spikes because everyone suddenly needs portable light.

After any restore, confirm floodlights and priority rooms before you celebrate. Then audit team flashlight charge. A restored breaker with four empty flashlights is a soft fail waiting for the next cut. Full restore procedure: Power and Floodlights.

When to save batteries versus spend

Spend when:

  • A window needs an immediate scare to prevent a breach.
  • A designated runner must cross dark yard space to fix a cable.
  • You need a short lit path to a safe revive and pressure has dropped enough to try.
  • You are navigating a true blackout to a known closet and cannot afford a wrong turn.

Save when:

  • The house is still lit and you are only anxious.
  • Teammates already have beams on the same pane.
  • You are inside a hide.
  • Early evening boredom makes the beam feel “useful.”
  • You have not staged a spare cell for the inevitable outdoor chore.

A simple co-op rule: the outdoor runner and the primary window flasher get battery priority. Watchers on already-lit wings should not drain the shared pool for sightseeing.

Co-op battery roles

Assign a battery float on busy nights — someone who loots, hands off, and tracks who is empty. Call “need cells” before you are at zero. Revive planning should include light: pulling a teammate up into pitch black with a dead flashlight often creates a double down. More role talk: Players.

Solo players must pre-stash near the exit and accept more hiding when charge is gone. Morning around 6 AM still counts if you spent the last hour quiet in a closet after a dark breach.

Practice drills

  1. Early loot route: map every battery spawn you can find in five minutes.
  2. Window pulse drill: scare, seal, check charge, rotate to next entry.
  3. Outdoor run with a hard rule — leave only above a charge threshold you set.
  4. Full night where nobody hits zero before the first power cut on purpose.

Watch the gameplay embed on this page for how charge anxiety shows up mid-session, then copy the restraint. Rank flashlight jobs on the Tier List. Avoid the waste patterns listed in Common Mistakes.

Find cells. Pulse with purpose. Protect floodlights first. Keep enough charge for the yard. Survive until morning.

FAQ

Frequently Asked Questions

Quick answers for surviving the night against The Locust.

Where do I find batteries in DONT LET HIM IN?

Search rooms early — floors, counters, and prop clusters around the house. Call spawns so teammates do not double-loot one shelf, and stage spares near your outdoor exit and handoff points.

When should I flash the flashlight at The Locust?

Use quick repeated flashes when it pressures a window to scare or repel it, then seal the entry. Do not empty your charge on early panic if you still need cells for outdoor power repairs.

Does the flashlight replace floodlights?

No. Floodlights and house power create the lit zones The Locust will not breach. The flashlight is a tactical tool for scares, blackout navigation, and outdoor runs.

Should I keep the flashlight on all night?

No. Leave it off during calm lit patrol, pulse for windows and true darkness, and turn it off in hides. Constant beams waste batteries before late-night failures.

What about shop or flashlight upgrades?

Some sessions expose shop or advanced flashlight upgrades. Take them if you can without abandoning seals, but remember upgrades still need batteries and do not replace floodlight uptime.

Who should carry spare batteries in co-op?

Prioritize the outdoor power runner and the primary window flasher. A battery float who loots and hands off helps the whole lobby avoid hitting zero mid-crisis.